AI Insights · Timothy · July 2022
Top 5 Panda Games on Android in the US: Q2 2022
Discover the performance trends of the top 5 Panda Games on Android in the United States during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Panda-themed games on Android in the United States demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Bubble Shooter: Panda Pop! from Jam City, Inc. saw a steady decline in weekly revenue, starting at around $89.6K at the end of March and gradually decreasing to approximately $72.9K by the end of June. Weekly downloads fluctuated, peaking at 6.7K in mid-April and dropping to 4.4K by the end of June. The game’s weekly active users also experienced a downward trend, starting at 20.1K at the end of March and declining to 17.3K by the end of June.
Dr. Panda Town Tales from Dr. Panda saw a significant increase in weekly revenue, rising from $890 at the end of March to a peak of $2K in early June before slightly declining to $1.2K by the end of June. Weekly downloads surged dramatically, reaching 37.2K in early June from 2K at the end of March. Active users also mirrored this growth, peaking at 51K in early June before reducing to 16.9K by the end of the quarter.
Baby Panda World: Kids Games by BabyBus exhibited a steady increase in weekly revenue, starting at $782 at the end of March and peaking at $1.4K in mid-June before stabilizing around $961 by the end of June. Weekly downloads were consistently strong, with a peak of 22.7K in early May. Active users saw a general upward trend, rising from 94.7K at the end of March to 112.3K by the end of June.
Raccoon Bubbles from Soft Baked Apps GmbH maintained a relatively stable weekly revenue, fluctuating around $500 throughout the quarter. Downloads initially dropped from 12.2K at the end of March to 7.5K in late May but then recovered to 9.9K by the end of June. Active users followed a similar pattern, starting at 16.8K and decreasing to 11.3K by early June before climbing back to 13.2K at the end of the quarter.
Taichi Panda: Heroes by Snail Games USA Inc showed minimal activity in terms of revenue, peaking at $974 at the end of April and then dropping to negligible figures in June. The game did not record any notable downloads or active users during this period.
For more detailed insights and trends, visit Sensor Tower.